Personal Computers
Help Gifted Students Work SmartAuthor: Geoffrey
Jones
ERIC EC Digest #E483 1990 Since
the early 1970's, schools across the nation have been adding computers
and instruction in computing to programs for students of all ages and
abilities. Gifted and talented students in most schools now have access
to computers in their classrooms, and an increasingly large percentage
of these students have home computers. As the goals for technology education
and the promises of educational change have grown, the hardware and
the software used in both schools and homes have improved steadily.
Educators, business and industry, the government, and the general public
believe our most able students must be computer literate for our nation
to be competitive in the next generation. Only recently, with the gulf
between promises and achievements widening, have voices of concern been
raised (Holden, 1989). The disparity between
theory and practice is attributed to many causes, ranging from a lack
of educational focus to a shortage of funding. But even those reporting
problems have found evidence of students working "smarter,"
whether they are learning and using more information, understanding key
concepts and relationships better, or developing higher level thinking
skills. Gifted students are benefitting from increased use of computers
because their special needs are being met through informed use of technology.
The Needs
of Gifted and Talented Students The identification
of gifted and/or talented individuals and the determination of their specific
needs is made complex by the widely different opinions of what giftedness
is and how it is manifested. Basic research is as varied as Howard Gardner's
(1983) theory of multiple intelligences and Joseph Renzulli's (1977) dependence
on congruence between ability, commitment, and creativity. Most agree,
however, that the talents of gifted youngsters are dynamic rather than
static or fixed, and that the youngsters and their talents must be nurtured.
How schools nurture
and the effects of various practices are the focus of much research. June
Cox (Cox, Daniel, & Boston, 1985), with the Sid W. Richardson Foundation,
conducted a national study of current programming for able learners. Donald
Treffinger (1986) has written prolifically on gifted programs. Others
have explored the relationship of specific processes such as problem finding
to nurturing specific talents such as creativity (Getzels & Csikszentmihalyi,
1976). Combined with practice
and experience, the research suggests the following tenets are essential
to good programming for gifted and talented students: - Instruction recognizes
students' unique learning styles.
- Students are supported
as they grow in self-confidence and self-awareness of their strengths
and weaknesses.
- Students progress
at a rate most appropriate for them.
- Structured opportunities
are provided for individual and small group investigations of real problems.
- Students are encouraged
to develop and practice higher level thinking skills.
- Opportunities are
provided for students to establish goals and determine objectives.
- Students learn
with and from each other.
- A wide range and
variety of materials and resources are available.
- Student interests
are used as a basis for learning.
Computers
are Idea Engines The computer has evolved
well beyond the ancestral calculator that did amazing computations. It
has become an idea engine - a tool for discovery, exploration, and collaboration.
Computers are designed to process information, and the results they furnish
are as limitless as the humans using them and the problems and applications
for which they are employed. Computers can manage data whether the information
they store is organized as numbers, names, words, dates, or any combination
of facts. Computers can produce graphics in charts, pictures, animation,
color, and three dimensions if the necessary peripherals and programming
devices are available. They can be used to manipulate text, correct spelling,
critique grammar, and speak several languages. When connected with telephone
lines or other cabling, they can share information. Instructed properly,
computers can make "intelligent" decisions. They do all of this
accurately with speed and increasing flexibility. Computer Applications At the simplest level,
as intelligent tutors offering Computer Aided Instruction (CAI), computers
provide only modest support of program goals for able learners. Instruction
is individually paced, different learning styles may be accommodated,
and some self-confidence may be gained. However, this use of computers
fares poorest in the research. Teachers are still better at traditional
stimulus/response instruction. At a higher level,
students are provided opportunities to do research and apply complex thinking
skills by working with real problems and computer simulations. Learning
becomes fun and more challenging. Some of the best software on the market
falls into this category and the results of time spent with computers
in this mode are not easily dismissed. Students are taught programming
languages that aid them in beginning to turn a computer into a real tool.
The LOGO languages and the concepts introduced in Mindstorms (Papert,
1980) and the more advanced Turtle Geometry (Abelson, 1984) provide platforms
for students to invent their own syntax, integrate knowledge, and share
ideas. All students in gifted and talented programs should be introduced
to such computer applications and programming. Unfortunately, many
students never move beyond this level. The new-found mastery of the power
of the computer is seductive. Every problem presented can be solved. The
graphics are spectacular. Non-users are awed and even the teachers are
often surpassed; hackers emerge. However, little is to be gained from
merely a faster CPU, better resolution, gigabytes of storage, or technology.
The real power of the computer is the quality of the questions students
ask and attempt to answer. Asking Better
Questions In November, 1987,
Control Data Corporation challenged students across the country to put
their best questions forward as part of a contest to promote a new supercomputer.
They wanted to know what students were interested in and how they would
use a computer to discover, explore, and collaborate. Teachers were asked
to spend the next six months building and guiding learning experiences
which reinforced and clarified the students' topics. Teams were formed
- each student with an independent project - to pool strategies, share
learning, and expand alternatives. Time was spent in the library reading
professional journals and investi- gating tangents. At the end of the
school year the students with the best developed questions (still no solutions)
were invited to spend the summer in Minnesota working with a powerful
computer and mentors from Control Data staff. After nearly eight months
of investigation, the students reported what they had learned to a panel
of scientists who read each paper and spent several hours listening to
the students and sharing their own knowledge and experience. The impact of that
program on each of the 1,475 schools which participated nationwide was
remarkable. Computers had been used to frame better questions, define
important problems, stretch students farther than they or their teachers
thought possible. These gifted and talented students combined their individual
strengths and needs with a conglomerate of people, resources, and technologies
that changed their learning experience. It is important to note that the
use of computers, although significant, was not the focus of the program.
The students were not studying computer science or applications. Gifted and
Talented Students Work Smart When computers are
used to support program goals and meet individual student needs they can
help gifted students work smart. - When choices are
provided and experimentation allowed, individual learning styles and
preferences can be accommodated and enhanced through the flexibility
of the computer to interact with pictures, words, numbers, or any other
medium the student is most comfortable with. The flexibility of the
technology is the key concept. Different students find different word
processors, graphics packages, databases, and spreadsheets more or less
easy to use.
- Structured experiences
designed by well-trained teachers can help students use computers to
develop strengths and overcome or neutralize weaknesses. Word processors
do improve writing and expression of ideas. Databases can be as rigid
or open as the student needs. Solving problems and answering questions
are satisfying outcomes. Students grow in confidence as they build their
repertoire of skills.
- Computers can be
used to match the student's pace. They are patient and will hold on
to an idea for a long time. They do more complex tasks when students
are ready to use them in more complex ways. They provide information
when the student is ready for it.
- When students assume
responsibility for the process they work smarter. Computers serve people.
People define problems, set goals and objectives, and determine roles.
The better students understand the learning process, the better they
will use technology.
- People learn from
people. People are on the other end of the information and ideas accessed
through a computer. Students have contact with these people via software,
bulletin boards, or face to face in discussions and group projects.
Students can meet a lot of smart people through computers.
References Abelson, H. &
diSessa, A. (1984). Turtle geometry. Cambridge, MA: MIT Press. Gardner, H. (1983).
Frames of mind: The theory of multiple intel- ligences. New York: Basic
Books. Getzels, J. &
Csikszentmihalyi, M. (1976). The creative vision: A longitudinal study
of problem finding in art. New York: John Wiley & Sons. Holden, C. (May 26,
1989). Computers make slow progress in class. Science pp. 906-909. Papert, S. (1980).
Mindstorms: Children, computers, and power- ful ideas. New York: Basic
Books, Inc. Renzulli, J. S. (1977).
The enrichment triad model: A guide for developing defensible programs
for the gifted and talented. Wethersfield, CT: Creative Learning Press.
Treffinger, D. (1986).
Blending gifted education with the total school program. East Aurora,
NY: DOK Publishers. Prepared by Geoffrey
Jones, Principal, Thomas Jefferson High School for Science and Technology,
Fairfax County Public Schools, Virginia.
ERIC digests are in
the public domain and may be freely reproduced and disseminated, but please
acknowledge your source. This publication was prepared with funding from
the Office of Educational Research and Improvement, U.S. Department of
Education, under contract no. RI88062007. The opinions expressed in this
report do not necessarily reflect the positions or policies of OERI or
the Department of Education.
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